RocketEnvFacade#
- class do_dpc.environments.rocket_env.rocket_env_facade.RocketEnvFacade(env_args, video_name_prefix='dpc-ctrl', record_video=True, use_virtual_actuators=False, seed=0)[source]#
Bases:
objectA high-level interface for interacting with the rocket environment.
This class manages the environment setup, resets, simulation steps, and provides relevant system outputs, including references and bounds.
- env#
The rocket environment instance.
- Type:
gym.Env
- lin_sys#
Linearized system model of the rocket.
- Type:
- landed_successfully#
Tracks whether the rocket has landed successfully.
- Type:
bool
- done#
Indicates if the episode has ended.
- Type:
bool
- use_virtual_actuators#
Whether virtual actuators are used.
- Type:
bool
- y#
The current system output.
- Type:
np.ndarray
- Parameters:
env_args (RocketEnvironmentArguments) – Arguments for configuring the environment.
video_name_prefix (str, optional) – Prefix for recorded video files. Defaults to “dpc-ctrl”.
record_video (bool, optional) – Whether to record videos of the environment. Defaults to True.
use_virtual_actuators (bool, optional) – Whether to use virtual actuators. Defaults to False.
seed (int, optional) – Random seed for environment initialization. Defaults to 0.
Methods#
close#
- do_dpc.environments.rocket_env.rocket_env_facade.RocketEnvFacade.close(self)#
Closes the environment.
get_dims#
- do_dpc.environments.rocket_env.rocket_env_facade.RocketEnvFacade.get_dims()#
Returns m, p
- Return type:
Tuple[int,int]
get_input_bounds#
get_output#
- do_dpc.environments.rocket_env.rocket_env_facade.RocketEnvFacade.get_output(self)#
Retrieves the current system output.
- Returns:
The system output y.
- Return type:
np.ndarray
get_y_u_reference#
- do_dpc.environments.rocket_env.rocket_env_facade.RocketEnvFacade.get_y_u_reference(self, set_theta_ref_to_zero=True)#
Computes the reference output and input for landing.
- Parameters:
set_theta_ref_to_zero (bool, optional) – Whether to set the reference angle to zero. Defaults to True.
- Returns:
Reference output y_r and reference input u_r.
- Return type:
tuple[np.ndarray, np.ndarray]
reset#
- do_dpc.environments.rocket_env.rocket_env_facade.RocketEnvFacade.reset(self, seed=0)#
Resets the environment and returns the initial system output.
- Parameters:
seed (int, optional) – The random seed for environment reset. Defaults to 0.
- Returns:
The initial system output y.
- Return type:
np.ndarray
step#
- do_dpc.environments.rocket_env.rocket_env_facade.RocketEnvFacade.step(self, u_next)#
Takes a step in the environment with the given input.
- Parameters:
u_next (np.ndarray) – The next input action.
- Returns:
The updated system output y.
- Return type:
np.ndarray